“I might never finish this game, so I’m releasing the demo”: After 9 years, A Short Hike dev soft-cancels Paper Mario-inspired RPG but lets players try a build

I might never finish this game, so I'm releasing the demo: After 9 years, A Short Hike dev soft-cancels Paper Mario-inspired RPG but lets players try a build

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“I might never finish this game, so I’m releasing the demo”: After 9 years, A Short Hike dev soft-cancels Paper Mario-inspired RPG but lets players try a build

Kaan Serin

29 June 2025

Adam Gryu puts his paper RPG on hold indefinitely

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(Image credit: Adamgryu)

Adam Gryu, the indie developer behind delightful mini-open-world A Short Hike and a popular pumpkin-carving MMO, has finally (sort of) cancelled his Paper Mario-ish game after almost a decade since its announcement.

A new blog post called ‘I might never finish this game, so I’m releasing the demo’ details why Gryu isn’t working on the game anymore, where it was at in development, why he’s letting everyone try a build anyway, and what he’s working on next.
He explains that the Untitled Paper RPG began life when Nintendo revealed Paper Mario Color Splash in 2016, and all of his nostalgic memories for old-school Paper Mario came flooding back. “Well, I make games, why not try making the game I want to see?”

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Gryu then took a break to instead work on A Short Hike, his breakout hit about slowly climbing up a tall mountain while finding secrets and helping people along the way. It has a touch of Breath of the Wild’s open endedness, but it’s also completely it’s own thing, and it became popular enough to keep Gryu occupied for a while.

“After releasing A Short Hike and working on the subsequent updates and ports… I didn’t really want to go back to this game? The development for the RPG had become difficult, which was why I took a break from it in the first place. I might return to this project someday, but I’ve been working on other things and don’t see myself making time for this RPG in near future,” the dev wrote.
He also explained that working on the RPG became so difficult because “the scope felt too big,” it didn’t actually have a story yet, the battle system apparently felt like an obstacle to get to the exploration, and most notably, he simply “started to lose the joy” of making it.
“Some people still ask about this game! I figured maybe sharing the demo is better than nothing. There is 1-2 hours of gameplay in the current build, after all. There’s some stuff in there that I’m proud of, even if there’s also some stuff that I find embarrassing!”

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For now, he’s working on an action-adventure game that looks a little bit similar to A Short Hike, alongside a “micro-RPG with a claymation aesthetic” and an “online platforming roguelike.”
Not to worry, there’s still tons of other upcoming indie games of 2025.

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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that’s vaguely silly. Also has an English Literature and Film Studies degree that he’ll soon forget.

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“This is almost 5 years here of my life”: Sequel to early internet sim Hypnospace Outlaw, one of the best adventure games of the decade, has been cancelled

Despite positive reviews, indie dev declares their early access roguelike “fails in fundamental ways,” makes it free forever, and moves the heck on

Hytale studio founder says he was “burning” up to $400,000 a month on its development at one point, and turned down “way more money” before partnering with Riot

Hytale studio founder says he’d spend $25 million buying it back from Riot to get the game finished, and in his eyes it was “maximum 2 years away from a PC release” over 5 years ago: “That’s how much I believe in it”

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After “nearly a decade” of work, devs of brilliant roguelike FPS Roboquest call it quits: “It was never meant to be what is called today a ‘game as service'”

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