By Aidan O’brien
Bridge – you can start a bridge, and then add metals to finish the construction.
Postboxes – useful small structures for holding cargo, recycling items, storing things, or making new weapons and gear.
Watchtowers – these useful towers allow you to look at the landscape from a great height, spying on enemies or checking out routes.
Timefall Shelters – a great place to hide from the rain, or protect yourself from BTs.
Generators – incredibly useful pylons that allow you to charge vehicles.
Ziplines (Lvl 2) – rapidly travel across the landscape with your cargo..
Safehouses – These need resources to build fully, such as resin, special alloys, and chirals crystals. They give you access to a private room out in the world, along with vehicle repair.
Jump Ramps – This will launch you through the air, and thankfully, you don’t take fall damage at the other end.
Transponders – Transponders act as a fast travel point for Sam, but oddly enough, you cannot bring cargo with you.
Hot Spring Digger – These will give you access to Hot Springs, but only at select locations.
Chiral Bridges – Long, extended energy bridges that can be set up in more harsh areas than the standard bridges.
Cargo Catapult – Launch your cargo into the distance.