By Jay Sarma
The Deadlock patch notes for July 2025 have been officially released. The latest patch targets a number of changes across the board, starting from item-specific updates to a range of hero buffs and nerfs in the game. Furthermore, Spirit Bonus, Souls, and numerous other core features have also been tweaked within the game.Below, you will find a detailed brief on all the changes implemented with the latest Deadlock patch notes. Read below to know more.Deadlock patch notes for July 2025Here’s a look into the official Deadlock patch notes for July 2025:General changesBullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)Spirit bonus based on souls spent in the tree is increased by 25%Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)Spirit gained from leveling reduced from 1.25 to 1.1Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)300 Souls Boon now gives an AP instead of an Ability Unlock600 Souls Boon now gives an Ability Unlock instead of a APSmall neutral camp bounty increased by 15%Zip Line after taking Base Guardians in a lane increased from +120% to +140%Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3sRejuv bonus duration changed from 4 minutes to 3/4/5Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/minMid Boss HP increased by 15%Mid Boss warning sound now plays at 70% HP rather than 60%Rejuv drop duration reduced from 8s to 7sMid Boss Spirit Resistance from abilities reduced from 30% to 20%Mid Boss Spirit Resistance from items reduced from 50% to 20%Walker Spirit resistance reduced from 30% to 25%Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)Guardian total bounty reduced from 1650 to 1000Walker total bounty reduced from 4500 to 3500Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)End hero kill value increased from 2000 to 2200Bullet Lifesteal vs creeps increased from 50% to 60%Spirit Lifesteal vs creeps increased from 33% to 40%Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the serverFixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)Fixed various camera issues with Calico’s Ava Form and Viscous’s Goo BallFixed an issue where Souls were shared with anyone that punched a Sinner’s Sacrifice, regardless of the duration or teamFixed a bug where players could exit the map if they tried to teleport into specific cornersRead more: How to make custom lobbies in Deadlock[ Weapon Items ]Restorative Shot: Heal from heroes increased from 40 to 50Restorative Shot: Heal from NPCs/Orbs increased from 15 to 20Split Shot: Duration increased from 4.5s to 5sSplit Shot: Cooldown reduced from 16s to 14sWeakening Headshot: No longer has a 3s cooldownSwift Striker: Fire Rate reduced from 20% to 18%Toxic Bullets: Buildup is now 15% harderBlood Tribute: Health Drain reduced from 50 to 40Blood Tribute: No longer grants +125 Bonus HealthBlood Tribute: Now grants +8% Spirit ResistExpress Shot cooldown reduced from 4s to 3sExpress Shot: Weapon Damage increased from 150% to 165%Express Shot: Fixed Kinetic Carbine using the primary values rather than secondary values on the itemCultists Sacrifice: Cooldown reduced from 260s to 250sRicochet: Fire Rate reduced from 25% to 20%Ricochet: No longer bounces off objectivesShadow Weave: Ambush Fire Rate increased from +30% to +35%Spellslinger: Now only activates while in combat[ Vitality Items ]Melee Lifesteal: Now has double cooldown when triggered via light meleeRebuttal: Bonus Health increased from +50 to +75Weapon Shielding: Move Speed bonus increased from 1 to 1.5Weapon Shielding: Cooldown reduced from 40s to 35sSpirit Shielding: Move Speed bonus increased from 1 to 1.5Spirit Shielding: Cooldown reduced from 40s to 35sGuardian Ward: Buff duration increased from 5s to 6sReactive Barrier: Spirit Resist increased from +5% to +6%Lifestrike: Now has double cooldown when triggered via light melee.Fortitude: Regen reduced from 3% to 2%Fortitude: No longer grants +22% Weapon DamageVeilwalker: Heal now scales with boons (+3)Counterspell: Cooldown reduced from 25s to 20sCounterspell: Now also grants +100 Health and +8 Spirit PowerCounterspell: Successful parry now provides +150 HealTrophy Collector: Souls per minute increased from 20 to 23Inhibitor: Now uses the buildup proc mechanicInhibitor: Debuff duration increased from 3s to 4sSiphon Bullets: Now grants Bullet Resistance instead of Spirit ResistanceCheat Death: Now grants Bullet Resistance instead of Spirit ResistanceCheat Death: Cooldown reduced from 120s to 100sDivine Barrier: Buff duration increased from 5s to 6sWitchmail: Cooldown reduction per hit increased from 3s to 4sUnstoppable: Fixed Silencer’s passive interaction during this state[ Spirit Items ]Rusted Barrel: Health increased from +50 to +60Rusted Barrel: Now provides +0.5 SprintRusted Barrel: Cooldown reduced from 30s to 25sDisarming Hex: Cooldown reduced from 30s to 25sSpirit Strike: Now has double cooldown when triggered via light melee.Slowing Hex: Now provides +0.5 SprintSlowing Hex: Debuff effects stays on for longer so it’s easier to seeSpirit Sap: Spirit Power reduction increased from -12 to -15Spirit Snatch: Now has double cooldown when triggered via light melee.Knockdown: Now provides +6% Ability RangeKnockdown: Cooldown reduced from 40s to 35sRapid Recharge: Spirit Power for charged abilities increased from +16 to +20Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown ReductionSuperior Cooldown: Ability Cooldown Reduction increased from 24% to 25%Boundless Spirit: Percentage spirit bonus increased from 13% to 15%Vortex Web: Now provides +1 SprintVortex Web: Capture Radius increased from 11m to 12mEthereal Shift: Cooldown reduced from 22s to 20sEthereal Shift: Move Speed while channeling increased from 3.5 to 4Check out: Deadlock lore explained: The story behind Valve’s MOBA shooter[ Heroes ]Wraith in Deadlock (Image via Valve)AbramsAbrams: Shoulder Charge T3 increased from -18s to -22sAbrams: Infernal Resilience T3 increased from +6% to +7%Infernus: Bullet damage growth per boon reduced from 0.16 to 0.12Infernus: Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)InfernusInfernus: Afterburn spirit scaling increased from 0.56 to 0.66Infernus: Flame Dash T2 DPS reduced by 10%Infernus: Flame Dash spirit power scaling increased from 0.7 to 0.8IvyIvy: Bullet growth reduced from 0.16 to 0.15Ivy: No longer ignores shooting speed penaltyIvy: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered allyKelvinKelvin: Frozen Shelter now freezes Urn (like it does other objectives)Lady GeistLady Geist: Base bullet damage reduced from 23 to 21Lady Geist: Essence Bomb arming time increased from 0.5s to 0.65sLady Geist: Malice health cost increased from 6% to 7%Lady Geist: Malice T2 changed from “+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”Lady Geist: Malice T3 changed from “+6 Blood Shards” to “+7% Damage Amp”Lady Geist: Soul Exchange cast range reduced from 6m to 5.5mLash: Flog cast range reduced from 25m to 20mLash: Ground Strike damage height reduced from 3.3m to 3mMcGinnisMcGinnis: Medicinal Specter now comes out faster and has a better visual queMcGinnis: Heavy Barrage DPS increased by 6%McGinnis: Fixed Mini Turrets missing targets that are on the ground from Stun or SlidingMcGinnis: Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are downMcGinnis: Health per boon increased from 52 to 56MirageMirage: Djinn’s Mark now has a range limit on application (45m)Mirage: Fixed Cases where Mirage’s Tornado would get Stuck and/or Go through WallsParadoxParadox: Gun recoil adjustments to make it smootherPocketPocket: Fixed Cloak sliding up walls very quicklyPocket: Fixed Cloak sometimes getting stuck on the lip of a cornerPocket: Fixed Cloak issue where you would teleport far shoter than expectedSevenSeven: Storm Cloud DPS reduced by 10%SinclairSinclair: Base bullet damage reduced from 20 to 17Sinclair: Bullet velocity reduced from 340 to 300Sinclair: Rabbit Hex cast range reduced from 30m to 24mSinclair: Rabbit Hex detonation delay increased from 0.7 to 0.9Sinclair: Rabbit Hex move speed increased from 22% to 36%Sinclair: Can no longer teleport back to assistant while silenced or cursedWarden Warden: Base bullet damage reduced from 17.6 to 17WraithWraith: Card Trick T3 slow increased from 25% to 30%Wraith: Card Trick spirit scaling increased from 1.1 to 1.2Wraith: Project Mind fixed going no where if the player is on uneven groundThat’s everything that you need to know about the Deadlock patch notes for July 2025. 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