By Sam Chandler
Call of Duty: Warzone Season 4 Reloaded patch notes
The latest patch notes for Call of duty: Warzone are here with plenty of changes being ushered in by Season 4 Reloaded.
Sam Chandler
July 1, 2025 8:22 PM
Activision
Call of Duty: Warzone Season 4 Reloaded patch notes have landed. There are a ton of changes coming to the game with this update, including adjustments to weapons, new modes, awards, and more. Take a look at the patch notes below.
Call of Duty: Warzone Season 4 Reloaded patch notes
The following patch notes for Call of Duty: Warzone Season 4 Reloaded come courtesy of the official Call of Duty support page.
Beavis & Butt-Head
The two biggest idiots in animation are getting off the couch and joining the fight. Earn XP in Multiplayer, Zombies, or Call of Duty: Warzone while the event is live to earn free rewards like the new Olympia Special and Pickaxe Melee weapon.
» Verdansk «
The train is rolling into this half-season with a few familiar upgrades. All aboard!
Added a Buy Station to the train
Added a UAV Tower to the train
The UAV Tower is disabled in Battle Royale Ranked.
Havoc Royale Limited-Time Mode
Havoc Royale brings chaos to Verdansk as Operators drop into specific zones – Downtown, Airport, or Train Station – with their Loadout already equipped. Inspired by the Havoc modes from Modern Warfare® II and III, this Call of Duty: Warzone-exclusive variant mixes unpredictable modifiers with high-stakes survival. Adapt fast, outlast the competition, and be the last squad standing.
Below is a breakdown of some of the details players can expect to see in this new mode:
» Overview «
Number of Players:
44 Players (Quads)
Match Duration
15-minute matches
» Buy Stations «
Buy Stations now offer a unique set of items tailored for the Havoc experience:
Squad Buyback
Armor Plate
Door Barricade
Munitions Box
Redeploy Drone
Hand Cannon
» Modifiers «
Throughout the six gas collapses, a single modifier will be active at a time. These modifiers randomly rotate, dramatically changing the rules of engagement. Two special Finale Modifiers can occur toward the end of a match.
Standard Modifiers
Charge Jump
Perform superhuman leaps. Holding the jump button increases height, and your movement velocity affects horizontal distance.
Outlines of enemies flash red periodically. Operators gain a proximity HUD, Tracker footsteps, faster reloads and plating, and a visible countdown timer. When the timer hits zero? You explode. Open caches to extend time; eliminations fully reset it.
Crouch Potato
Crouching transforms Operators into a sack of potatoes. Movement and jumping remain possible. While crouched, Operators regenerate health and armor unless damaged.
Eye See You
Everyone has an always-on Advanced UAV… and googly eyes.
Melon Heads
Operators sport oversized watermelon heads. Headshots cause explosive damage. Body damage is reduced; head damage is multiplied.
Make It Rain
Ammo and cash are abundant. Bullets are removed from your reserves, not your magazine – essentially infinite fire. Fire Sale is also active.
Unregulated Airspace
Airspace restrictions are lifted. More Killstreaks can be used simultaneously and are more frequently found as ground loot.
Finale Modifiers
All players receive identical Loadouts. All nearby weapons are removed from the environment.
Gas begins to rise vertically, forcing players to climb to safety. Gas Masks and Personal Redeploy Drones appear more frequently during this phase.
Resurgence Casual New Mode
Number of Players:
The Casual experience comes to Resurgence in the mid-season, mixing humans and bots in a fight to the finish. The main Resurgence ruleset applies, so do what it takes to stay alive and keep your squad redeploying. Drop in to warm up, teach a new player about the game, or just for a more relaxed Resurgence experience.
As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility for Resurgence Ranked Play.
Ranked Play: Resurgence Competitive Mode
See details under the Ranked Play section.
Source: Activision
Ranked Play
Ranked Play: Resurgence Competitive Mode
Ranked Resurgence is back in Warzone, bringing the intensity of Resurgence with the structure and integrity of competitive play. In addition to an overhaul of kill SR, Placement SR, and bonuses for division deltas, this iteration introduces a major update to the Skill Rating system in Resurgence Ranked, shifting progression from individual performance to team-based SR. Our hope with this change is that players can focus more on making sure that their squad is successful, and to promote direct teamwork in successful combat encounters. Eliminating the worries over last-hits or securing kills for SR should focus the gameplay in the same direction that our changes to SR rewards and Placement SR are trending: winning a match and defeating your opponents is paramount in ranked.
» Overview «
Squad Size:
Player Count:
Rebirth Island
» How SR Is Earned «
Team-Based SR
Players now earn SR collectively for all team kills and assists, rather than individually.
Updated SR Systems
Placement SR
Division Delta bonuses
Kill SR Cap
Adjusted per round to align with the new team-focused system.
Awarded SR By Placement
Placement SR
Bonus SR Per Elim
Elimination Rank Delta
Elimination SR
Deployment Fee by Rank
Depoyment Fee (SR)
No deployment fee
Platinum II
Platinum III
Diamond III
Crimson III
Iridescent & Top 250
100 SR plus 20 SR every 500 SR above 10,000, up to a maximum deployment fee of 220 SR.
» Additional Mode Details «
Death Penalties Removed
We’ve removed death penalties from Ranked Resurgence.
While these penalties were originally intended to increase the value of each life, they often shifted the player mindset from “playing to win” to “playing not to die.” Though encouraging survival is valuable, we found this approach ultimately reduced the fun and competitiveness of matches. We’re choosing to forgo death penalties this season and will closely monitor how this change affects both gameplay dynamics and SR progression moving forward.
Restrictions:
Shared with Battle Royale Ranked
Buy Stations:
Ranked-regulated inventory
Public Events:
Circle 3: Fire Sale
Circle 4: Restock
All other public events are disabled
» Rewards & Progression «
Shared Rewards:
Ranked rewards are unified across BR and Resurgence modes.
Mode-Specific Progress Tracking:
Seasonal Elimination Challenges and Division Rank progress are tracked separately for Resurgence.
Elimination Milestone Rewards:
25 Eliminations: Sticker
250 Eliminations: Camo
1000 Eliminations: Weapon Blueprint
Restrictions
The following items are now restricted in Ranked Play:
Search & Destroy
Tactical Equipment
Experimental Gas Grenades
Neurogas Mines
Shock Charges
Lethal Equipment
Impact Grenades
These changes are part of our ongoing effort to maintain competitive integrity and ensure a fair, balanced Ranked Play experience.
LOOT & ECONOMY
Adjustments
» All Modes «
New Weapons Added to Ground Loot
Season 4 weapons are now available as ground loot across all core modes.
» Battle Royale «
Care Package Killstreak
Rare loot in Battle Royal.
Care Package contents have been updated to include a chance at the following rare items:
Hand Cannon
Bunker Buster
Armor Satchel
Self-Revive
Door Barricade
Ammunition Box
» Resurgence, Plunder «
Updated Lootable Perks
Loot Master
Cold-Blooded
Reactive Armor
Adjustments
» Battle Royale «
Most Wanted Spawns
Most Wanted contracts will now only begin appearing after the first circle has ended.
Contract Reveal Timings
Below outlines the final circle in which various contracts will spawn on the map.
No more contracts will spawn at all once the 4th circle ends.
Contract Reveal Timing
Most Wanted
Big Game Bounty
» Battle Royale, Resurgence «
Most Wanted
Most Wanted contracts will now only begin appearing after the first circle has ended.
Doubled the monetary payout for killing a Most Wanted target.
We have seen some minor problems with the Most Wanted contract being primarily completed right on drop and being completed with little to no conflict more often than desired along with a lack of contracts later in the game in BR matches. We will be doing some readjustments to the contract spawns in BR and the rewards for killing a Most Wanted target to address this.
» Resurgence, Plunder «
Loot Master
This spawns additional items from supply caches and gives a higher chance to find Tacticals and Lethals, cash, Field Upgrades, Killstreaks, and other high-tier gear.
Available in Resurgence and Plunder via ground loot.
Adjustments
Reactive Armor
Now regenerates up to full armor over ~35 seconds.
Reduced total marked targets from 5 to 1.
Close range duration decreased from 3.75 seconds to 1 second.
Mid range duration decreased from 5 seconds to 1 second.
Long range duration decreased from 7.5 seconds to 3 seconds.
The Combat Scout-style effect of Tracker was originally intended to support long-range play. Over time, it became more dominant at short-to-mid ranges. With wall-penetration visibility removed, the perk was rebalanced to mark multiple enemies – but five proved excessive. We’re returning to a focus on your current target to better align with its intended role.
Equipment is now deployed faster.
Health regeneration delay from explosives reduced from 5 seconds to 3 seconds.
Damage reduction now applies to self-inflicted explosive damage.
Explosive damage reduction increased from 30% to 45%.
Equipment regeneration time increased from 50 seconds to 60 seconds.
The amount of cash dropped decreased from $1500 to $1000.
The explosive delay time increased from 1.5 seconds to 1.6 seconds.
This change is intended to give players just enough time to react in moments like reaching the top of an ascender
New Weapons
Olympia Special
Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
Beavis & Butt-Head Event Reward
Pickaxe Melee
Prepare to strike gold with the deadly Pickaxe, a short-ranged Melee weapon that’s worth more than its weight in lethality. Pick your target apart using a variety of swipes, slashes, and overhead attacks.
Beavis & Butt-Head Event Reward
New Attachments
SVD Full Auto Mod
Converts the SVD into a full-auto weapon with a high rate of fire, improved handling and spread. Stronger vertical recoil and a rebalanced damage profile compliments the new fire type while still delivering impressive firepower. Blocks Stock, Underbarrel, Barrel, and Magazine Attachments.
SVD Sniper Rifle, Beavis & Butt-Head Event Reward
TR2 CQB Auto Conversion
Converts the TR2 into a fully automatic weapon with a fast fire rate that gradually slows down with sustained fire. Improves handling at the cost of damage range. Equips a new default Barrel and Magazine and unlocks an exclusive extended Magazine. Blocks Barrel Attachments.
TR2 Marksman Rifle, CODtoons Event Reward
Gulag Loadouts
Gulag Pistol Rounds
Pistols used in the Gulag will now come equipped with the following attachments:
Kepler Microflex (Optic)
Compensator (Muzzle)
Extended Magazine
Default Loadouts
Preset Loadout Adjustments
Weapon: FFAR 1 replaces Krig-C
Perk: Bomb Squad replaces Tracker
Weapon: PU-21 replaces XMG
Perk: Reactive Armor replaces Tracker
Infiltrator
Weapon: LC10 replaces KSV
Perk: Sprinter replaces Cold-Blooded
Perk: Quick Fix replaces Cold-Blooded
Weapon Adjustments
Vertical Recoil penalty reduced from 25% to 15%.
Horizontal Recoil penalty reduced from 30% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Compensator
Vertical Recoil improvement increased from 25% to 30%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 25%.
First Shot Recoil improvement increased from 30% to 37%.
Muzzle Brake
First Shot Recoil improvement increased from 60% to 63%.
Lightweight Foregrip
Idle Sway improvement increased from 45% to 55%.
Precision Foregrip
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 45% to 50%.
Slide Hip Fire Spread improvement increased from 45% to 50%.
Dive Hip Fire Spread improvement increased from 55% to 60%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 50%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 20% to 35%.
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 7% to 10%.
Horizontal Recoil improvement increased from 7% to 10%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 65% to 70%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 20% to 23%.
Horizontal Recoil improvement increased from 10% to 13%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 60% to 70%.
Dive to Fire improvement increased from 60% to 70%.
Slide to Fire improvement increased from 60% to 70%.
Dive to Fire improvement increased from 60% to 70%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 40%.
Slide Hip Fire Spread improvement increased from 30% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 60%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 22% to 30%.
First Shot Recoil improvement increased from 45% to 50%.
Lightweight Foregrip
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 35% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 57% to 62%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 26%.
Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Assault Grip
Sprint to Fire improvement increased from 90ms to 100ms.
Commando Grip
Sprint to Fire improvement increased from 40ms to 50ms.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Sprint to Fire improvement increased from 60ms to 70ms.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Sprint to Fire improvement increased from 10ms to 20ms.
ADS Speed improvement increased from 15ms to 25ms.
Now improves Sprint to Fire by 15ms.
Now improves ADS Speed by 15ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Vertical Recoil penalty reduced from 30% to 20%.
Horizontal Recoil penalty reduced from 30% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.01m/s.
Horizontal Recoil penalty reduced from 30% to 25%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Idle Sway improvement increased from 35% to 45%.
Ranger Foregrip
Sprint Speed improvement increased by 0.15m/s.
Tactical Sprint Speed improvement increased by 0.13m/s.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Tactical Laser
Tactical Stance Spread improvement increased from 67% to 72%.
Tactical Stance ADS Movement Speed improved by 0.13m/s.
Tactical Stance ADS Speed improvement increased from 10% to 25%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 70%.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.14m/s.
Light Stock
Movement Speed improvement increased by 0.09m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.11m/s.
Movement Speed improvement increased by 0.09m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.11m/s.
Flinch Received improvement increased from 30% to 35%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 13% to 16%.
Horizontal Recoil improvement increased from 13% to 16%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 24% to 30%.
First Shot Recoil improvement increased from 45% to 50%.
Lightweight Foregrip
Idle Sway improvement increased from 57% to 63%.
Precision Foregrip
Idle Sway improvement increased from 32% to 42%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 33% to 38%.
Slide Hip Fire Spread improvement increased from 35% to 40%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 70%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Source: Activision
Additional Adjustments:
Arms multiplier decreased from 1.05x to 1x
Aim Down Sight Movement Speed decreased from 3.3m/s to 3m/s
Sprint to Fire Speed increased from 200ms to 215ms
Bullet Velocity decreased from 870m/s to 850m/s
Flinch Resistance reduced by 20%
Attachments:
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty increased from 25% to 30%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Vertical Recoil Penalty reduced from 45% to 40%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 40%.
Slide Hip Fire Spread improvement increased from 25% to 35%.
Dive Hip Fire Spread improvement increased from 35% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Sprint to Fire improvement increased from 10ms to 20ms.
ADS Speed improvement increased from 15ms to 20ms.
Sprint to Fire improvement increased from 20ms to 25ms.
ADS Speed improvement increased from 25ms to 30ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.17m/s.
Heavy Stock
Flinch Received improvement increased from 60% to 65%.
Combat Stock
ADS Movement Speed improvement increased by 0.14m/s.
Flinch Received improvement increased from 35% to 40%.
Recoil Springs
Vertical Recoil improvement increased from 15% to 18%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 40% to 45%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Jump ADS Speed improvement increased from 20% to 22%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 30%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Steady Aim Laser
Hip Fire Spread improvement increased from 23% to 33%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Tactical Laser
Tactical Stance Spread improvement increased from 67% to 72%.
Tactical Stance ADS Movement Speed improved by 0.25m/s.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.13m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.11m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.11m/s.
MCW (MWIII)
Source: Activision
Additional Adjustments:
Headshot multiplier decreased from 1.3x to 1.27x
Upper Torso and Lower Torso multipliers decreased from 1.1x to 1x
STG44 (MWIII)
Additional Adjustments:
Reduced Gunkick
Reduced Visual Recoil
M13B (MWII)
Additional Adjustments:
Bullet Velocity increased from 600m/s to 700m/s
Headshot multiplier decreased from 1.4x to 1.05x
Upper Torso multiplier decreased from 1.2x to 0.97x
Lower Torso and Leg multipliers decreased from 1x to 0.92x
Aim Down Sight Movement Speed increased from 2.9m/s to 3.2m/s
Aim Down Sight Speed reduced from 230ms to 260ms
Reduced Gunkick
Reduced Visual Recoil
JAK Harbinger Kit
Minimum Damage increased from 55 to 67
Maximum Damage Range increased from 25.4m to 38.1m
Leg Multiplier increased from 0.9x to 1x
Removed Medium Damage Range 2
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Idle Sway improvement increased from 60% to 70%.
Precision Foregrip
Idle Sway improvement increased from 40% to 50%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Tactical Laser
Tactical Stance Spread improvement increased from 60% to 75%.
Tactical Stance ADS Movement Speed improved by 0.25m/s.
Tactical Stance ADS Speed improvement increased from 29% to 59%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 55%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Flinch Received improvement increased from 45% to 50%.
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 10% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 18%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 55%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Flinch Received improvement increased from 20% to 25%.
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 10%.
Horizontal Recoil improvement increased from 5% to 10%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 18%.
Vertical Foregrip
Horizontal Recoil improvement increased from 25% to 30%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 70%.
Precision Foregrip
Idle Sway improvement increased from 35% to 55%.
Horizontal Recoil improvement increased from 10% to 20%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 40% to 45%.
Target Laser
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Flinch Received improvement increased from 35% to 40%.
Attachments:
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 55% to 60%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Idle Sway improvement increased from 55% to 65%.
Precision Foregrip
Idle Sway improvement increased from 35% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 50% to 55%.
Slide Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.04m/s.
Attachments:
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 25% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Attachments:
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 25% to 28%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 40% to 45%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Target Laser
Aim Walking Steadiness improvement increased from 40% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
Flinch Received improvement increased from 30% to 35%.
Attachments:
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 17%.
Horizontal Recoil improvement increased from 15% to 17%.
Long Barrel
Range improvement increased from 35% to 45%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Reinforced Barrel
Range improvement increased from 20% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Compensator
Vertical Recoil improvement increased from 30% to 35%.
Horizontal Recoil improvement increased from 20% to 30%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Muzzle Brake
First Shot Recoil improvement increased from 65% to 70%.
Ergonomic Grip
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
Slide to Fire improvement increased from 53% to 57%.
Dive to Fire improvement increased from 53% to 57%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.1m/s.
Attachments:
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 16%.
Horizontal Recoil improvement increased from 10% to 16%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 50% to 55%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ranger Foregrip
Sprint Speed improvement increased by 0.13m/s.
Tactical Sprint Speed improvement increased by 0.05m/s.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.17m/s.
Ergonomic Stock
Slide to Fire improvement increased from 30% to 35%.
Dive to Fire improvement increased from 30% to 35%.
ADS Movement Speed improvement increased by 0.08m/s.
Balanced Stock
Movement Speed improvement increased by 0.17m/s.
Agility Stock
ADS Movement Speed improvement increased by 0.08m/s.
Combat Stock
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Light Stock
Movement Speed improvement increased by 0.1m/s.
Attachments:
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 26%.
Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Attachments:
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 26%.
Jump ADS Speed improvement increased from 15% to 43%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 23%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
AMR9 (MWIII)
Attachments:
JAK Ettin Double Barrel Kit
Minimum Damage decreased from 22 to 21
Medium 1 Damage Range decreased from 27m to 23m
Leg Multipliers increased from 0.8x to 0.9x
25% Damage Range Penalty Removed
STRIKER (MWIII)
Source: Activision
Additional Adjustments:
Headshot multiplier increased from 1.3x to 1.4x
Upper Torso multiplier increased from 1.1x to 1.3x
Lower Torso multiplier decreased from 1.1 to 1.04x
Medium Damage Range 2 Removed
Reduced Visual Recoil
BAS-P (MWII)
Source: Activision
Additional Adjustments:
Headshot multiplier decreased from 1.2x to 1.15x
Lower Torso and Leg multipliers decreased from 1x to 0.85x
Aim Down Sight Movement Speed increased from 3.4m/s to 3.6m/s
Medium Damage Range 2 Removed
Medium Damage Range 3 Removed
Reduced Gunkick
Reduced Visual Recoil
Lachmann Shroud (MWII)
JAK Decimator
Maximum Damage Range increased from 10.1m to 11.7m
Medium Damage Range 1 increased from17.8m to 19.8m
VAZNEV-9K (MWII)
Source: Activision
Additional Adjustments:
Headshot multiplier decreased from 1.2x to 1.1x
Upper Torso and Lower Torso multipliers decreased from 1.05x to 1x
Aim Down Sight Movement Speed increased from 3.3m/s to 3.6m/s
Medium Damage Range 2 Removed
Medium Damage Range 3 Removed
Reduced Gunkick
Reduced Visual Recoil
VEL 46 (MWII)
Source: Activision
Additional Adjustments:
Upper Torso multiplier decreased from 1.1x to 1x
Lower Torso multiplier decreased form 1.1 to 0.9x
Medium Damage Range 2 Removed
Reduced Gunkick
Reduced Visual Recoil
Attachments:
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 20% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 10% to 13%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 35%.
Slide Hip Fire Spread improvement increased from 30% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Attachments:
Recoil Springs
Vertical Recoil improvement increased from 15% to 18%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 13% to 15%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 35%.
Slide Hip Fire Spread improvement increased from 30% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 50% to 60%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
Attachments:
Heavy Barrel
Vertical Recoil improvement increased from 30% to 45%.
Now reduces Flinch received by 80%.
Quick Load Barrel
Jump Sprint to Fire improvement increased from 7% to 26%.
Jump ADS Speed improvement increased from 15% to 43%.
Now improves ADS Movement Speed by 0.25 m/s.
Combat Barrel
Sprint to Fire improvement increased from 35ms to 40ms.
Now improves ADS Movement Speed by 0.25 m/s.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 35% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.05m/s.
RECLAIMER 18 (MWIII)
Source: Activision
Additional Adjustments:
Aim Down Sight Move Speed increased from 3m/s to 3.2m/s
KV BROADSIDE
JAK Jawbreaker
Maximum Damage Range increased from 26.6m to 40.6m
Bullet Velocity increased 790m/s to 820m/s
Aim Down Sight Move Speed increased from 2.5 m/s to 3m/s
Magazine Size increased from 40 to 45
Medium Damage Range 1 Removed
Medium Damage Range 2 Removed
All Black Ops 6 LMGs Flinch Resistance improved by 15%.
Adjustments:
Aim Down Sight Speed improved from 370ms to 350ms
Attachments:
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Adjustments:
Lower Torso and Leg Multiplier 0.9x to 1x
Aim Down Sight Speed improved from 400ms to 360ms
Attachments:
Vertical Recoil penalty reduced from 15% to 10%.
Horizontal Recoil penalty reduced from 15% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 45% to 50%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Dive Hip Fire Spread improvement increased from 65% to 70%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 25% to 35%.
Adjustments:
Lower Torso and Leg multipliers increased from 0.9x to 1x
Aim Down Sight Speed improved from 400ms to 370ms
Attachments:
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 8%.
Horizontal Recoil improvement increased from 5% to 8%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 18% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 45% to 55%.
Precision Foregrip
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.1m/s.
Adjustments:
Headshot multiplier increased from 1.18x to 1.22x
Upper Torso multiplier increased from 1.01x to 1.1x
Aim Down Sight Speed improved from 420ms to 380ms
Sprint to Fire Speed improved from 260ms to 250ms
Attachments:
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 25% to 20%.
Recoil Springs
Vertical Recoil improvement increased from 8% to 11%.
Horizontal Recoil improvement increased from 8% to 11%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 30% to 35%.
Lightweight Foregrip
Idle Sway improvement increased from 50% to 60%.
Precision Foregrip
Idle Sway improvement increased from 30% to 40%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 35% to 45%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
BRUEN MK9 (MWIII)
Attachments:
JAK Shadow Titan Kit
Maximum Damage Range increased from 17.9m to 20m
Lower Torso and Leg multipliers increased from 1x to 1.1x
Aim Down Sight Speed improved from 300ms to 280ms
Aim Down Sight Movement Speed increased from 2.8m/s to 3m/s
Removed 10% velocity penalty
Attachments:
Full Auto Mod
Maximum Damage Range increased from 36.8m to 43.1m
Medium Damage Range 1 increased from 45.7m to 53.3m
Headshot multiplier increased from 1.15x to 1.25x
Aim Down Sight Speed improved from 325ms to 245ms
Aim Down Sight Movement Speed increased from 3.0m/s to 3.2 m/s
Sprint to Fire Speed improved from 215ms to 200ms
View Kick Recoil Reduced by 15%
Extended Mag Attachment increased from 50 to 60 rounds
Vertical Recoil penalty reduced from 60% to 55%.
Horizontal Recoil penalty reduced from 60% to 55%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 40% to 45%.
Dive Hip Fire Spread improvement increased from 55% to 60%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Sprint to Fire improvement increased from 10ms to 15ms.
ADS Speed improvement increased from 15ms to 19ms.
Sprint to Fire improvement increased from 20ms to 25ms.
ADS Speed improvement increased from 25ms to 29ms.
Attachments:
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 30% to 25%.
Recoil Springs
Vertical Recoil improvement increased from 8% to 11%.
Horizontal Recoil improvement increased from 8% to 11%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 45% to 50%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 50% to 55%.
Lightweight Handguard
Idle Sway improvement increased from 35% to 45%.
Precision Handguard
Idle Sway improvement increased from 15% to 25%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 35%.
Slide Hip Fire Spread improvement increased from 35% to 40%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
ESSEX MODEL 07
Attachments:
Recoil Springs
Vertical Recoil improvement increased from 15% to 18%.
Horizontal Recoil improvement increased from 15% to 18%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 35% to 40%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 20% to 22%.
Lightweight Handguard
Idle Sway improvement increased from 40% to 50%.
Precision Handguard
Idle Sway improvement increased from 20% to 30%.
Ergonomic Lever
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 60% to 70%.
Idle Sway Delay increased by 100ms.
Combat Stock
Flinch Received improvement increased from 30% to 35%.
Attachments:
Vertical Recoil penalty reduced from 50% to 45%.
Horizontal Recoil penalty reduced from 50% to 45%.
Recoil Springs
Vertical Recoil improvement increased from 5% to 7%.
Horizontal Recoil improvement increased from 5% to 7%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 11% to 12%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ranger Foregrip
Sprint Speed improvement increased by 0.13m/s.
Tactical Sprint Speed improvement increased by 0.08m/s.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Steady Aim Laser
Hip Fire Spread improvement increased from 30% to 50%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 30% to 40%.
Slide Hip Fire Spread improvement increased from 35% to 45%.
Dive Hip Fire Spread improvement increased from 50% to 55%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 70%.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.18m/s.
Light Stock
Movement Speed improvement increased by 0.15m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.1m/s.
Movement Speed improvement increased by 0.11m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.06m/s.
Flinch Received improvement increased from 20% to 35%.
Combat Stock
ADS Movement Speed improvement increased by 0.13m/s.
Attachments:
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 30% to 35%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Foregrip
Idle Sway improvement increased from 40% to 50%.
Precision Foregrip
Idle Sway improvement increased from 20% to 30%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 55% to 65%.
Idle Sway Delay increased by 100ms.
Fast Mag II
Reload Speed increased.
Sprint to Fire improvement increased from 20ms to 25ms.
ADS Speed improvement increased from 25ms to 29ms.
Reserve ammunition increased.
Sprint to Fire improvement increased from 1ms to 15ms.
ADS Speed improvement increased from 15ms to 19ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
TSARKOV 7.62
Attachments:
Vertical Recoil penalty reduced from 20% to 10%.
Horizontal Recoil penalty reduced from 20% to 10%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 40% to 45%.
Lightweight Handguard
Idle Sway improvement increased from 45% to 55%.
Precision Handguard
Idle Sway improvement increased from 25% to 35%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased from 45% to 55%.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.03m/s.
MCW 6.8 (MWIII)
Attachments:
MCW 6.8 Full-Auto Conversion
Minimum Damage decreased from 44 to 41
Maximum Damage Range increased from 35.5m to 43.1m
Headshot multiplier increased from 1.2x to 1.3x
Lower Torso and Leg multipliers increased from 1x to 1.1x
Aim Down Sight Movement Speed increased from 2.3m/s to 3m/s
Magazine Size increased from 30 to 40 rounds
Medium Damage Range 1 Removed
With this update, we’re focusing on the Sniper class by bringing several options and transforming the Victus XMR (MWII) into an infinite-range, one-shot headshot weapon. These changes are designed to give each sniper a distinct role and support a variety of playstyles. We’ll be keeping a close eye on performance and community feedback to maintain balance and keep the class engaging.
Attachments:
Vertical Recoil penalty reduced from 20% to 15%.
Horizontal Recoil penalty reduced from 20% to 15%.
Recoil Springs
Vertical Recoil improvement increased from 10% to 13%.
Horizontal Recoil improvement increased from 10% to 13%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 20% to 25%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 30% to 35%.
Quickdraw Grip
Flinch Received penalty reduced 17% to 13%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 8% to 3%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Attachments:
Vertical Recoil penalty reduced from 15% to 10%.
Ported Compensator
Vertical Recoil improvement increased from 20% to 25%.
First Shot Recoil improvement increased from 30% to 35%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Quickdraw Grip
Flinch Received penalty reduced 20% to 15%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 10% to 5%.
Slide to Fire improvement increased from 55% to 60%.
Dive to Fire improvement increased from 55% to 60%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 35% to 40%.
Slide Hip Fire Spread improvement increased from 40% to 50%.
Dive Hip Fire Spread improvement increased from 52% to 57%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 100ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 25% to 28%.
Attachments:
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 20% to 15%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 25% to 30%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 25% to 30%.
Lightweight Handguard
Idle Sway improvement increased from 45% to 55%.
Precision Handguard
Idle Sway improvement increased from 25% to 35%.
Quickdraw Grip
Flinch Received penalty reduced 20% to 15%.
Ergonomic Grip
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 10% to 5%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 200ms.
Combat Stock
ADS Movement Speed improvement increased by 0.08m/s.
Flinch Received improvement increased from 18% to 21%.
LW3A1 FROSTLINE
Attachments:
Vertical Recoil penalty reduced from 25% to 20%.
Horizontal Recoil penalty reduced from 20% to 15%.
Short Barrel
Jump Sprint to Fire improvement increased from 7% to 12%.
Jump ADS Speed improvement increased from 15% to 20%.
Gain-Twist Barrel
Bullet Velocity improvement increased from 20% to 25%.
Ported Compensator
Vertical Recoil improvement increased from 15% to 20%.
First Shot Recoil improvement increased from 25% to 30%.
Sprint Speed improvement increased by 0.18m/s.
Tactical Sprint Speed improvement increased by 0.08m/s.
Quickdraw Riser
Flinch Received penalty reduced 20% to 15%.
Ergonomic Riser
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Flinch Received penalty reduced 10% to 5%.
Slide to Fire improvement increased from 50% to 55%.
Dive to Fire improvement increased from 50% to 55%.
Fast Motion Laser
Jump Hip Fire Spread improvement increased from 25% to 30%.
Slide Hip Fire Spread improvement increased from 30% to 35%.
Dive Hip Fire Spread improvement increased from 45% to 50%.
Target Laser
Aim Walking Steadiness improvement increased.
Idle Sway Delay increased by 100ms.
Infiltrator Stock
ADS Movement Speed improvement increased by 0.28m/s.
Light Stock
Movement Speed improvement increased by 0.23m/s.
Balanced Stock
ADS Movement Speed improvement increased by 0.13m/s.
Movement Speed improvement increased by 0.09m/s.
Combat Stock
ADS Movement Speed improvement increased by 0.2m/s.
Flinch Received im