Assassin’s Creed and Far Cry veteran didn’t want the “feeling Kojima’s going for in Death Stranding” in his new open-world game: “We want dense, joy-filled nuggets”

By Josh West

Assassin’s Creed and Far Cry veteran didn't want the feeling Kojima’s going for in Death Stranding in his new open-world game: We want dense, joy-filled nuggets

Is it possible for an open world game to be too big?

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