Thief VR producer says ‘VR is a natural fit for an immersive sim’

Thief VR producer says 'VR is a natural fit for an immersive sim'

Skip to main content

PC Gamer THE GLOBAL AUTHORITY ON PC GAMES

Search PC Gamer

View Profile

Movies & TV

Gaming Industry

PC Gaming Show

Newsletter Signup

Community Guidelines

Affiliate Links

Meet the team

About PC Gamer

PC Gamer Magazine Subscription

Why subscribe?

Subscribe to the world’s #1 PC gaming mag
Try a single issue or save on a subscription
Issues delivered straight to your door or device

From£35.99View

Essential Hardware
PC Gaming Show

Dune: Awakening

Recommended reading

An all-new Thief game was announced during State of Play, but it’s a VR game so who cares

Yes, that was the original voice of Garrett in the trailer for Thief VR

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014

To be a master heister in Thick as Thieves, Warren Spector’s ‘player-powered’ multiplayer Thief successor, the devs say you’ll have to ‘play with your ears’

Thief VR is a huge slap in the face and kick in the teeth for everyone who has been waiting for more than a decade to return to the City

After 16 years, The Dark Mod finally has guards as perceptive as in Thief: ‘The days of seeing knocked-out AI in the middle of a bright spotlight get ignored are over’

Skin Deep review

Thief VR producer says ‘VR is a natural fit for an immersive sim’

Jody Macgregor

26 June 2025

Instead of pressing Q and E to lean you can just, well, lean.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Thief VR: Legacy of Shadow Reveal Trailer – YouTube

You’d think a genre with the word “immersive” in its name would obviously be a good match for virtual reality, but there haven’t been that many VR immersive sims. There was Vampire: The Masquerade – Justice and the Espire series, but mostly we’ve seen immersive sim-adjacent stuff like The Walking Dead: Saints & Sinners—games that take inspiration from immsim classics to spice up a regular shooter. (0452 games, basically.)

Sure, you could use vorpX to play games like System Shock or Dishonored in your VR headset. But if you want something new, your options are limited. Thief VR aims to fill that gap.
“VR is a natural fit for an immersive sim because it allows players to physically engage with the world around them”, says Eugenio Aguilar Oriani, lead publishing producer at Vertigo Games. “In Thief VR: Legacy of Shadow, classic elements from the series—like stealth-based gameplay, exploration, and the thrill of thieving—come to life through physical actions. Players must crouch, hide, and move through shadows to avoid detection, pick pockets with their own hands, and interact with the environment in tactile ways, from lockpicking to uncovering hidden switches behind picture frames or solving puzzles built into bookshelves.”

Related Articles

An all-new Thief game was announced during State of Play, but it’s a VR game so who cares

Yes, that was the original voice of Garrett in the trailer for Thief VR

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014

I’m intrigued by the lockpicking. While I don’t love the floating disembodied hands Thief VR has gone with, which are more jarring than fully modeled arms even when they turn into tangled spaghetti, I do like the idea of picking a lock with virtual lockpicks.

“The lockpicking mechanic has been fully designed for VR controls”, Oriani says. “Using both hands, you’ll need to carefully manipulate the pins to find the sweet spot. For maximum immersion, it’s possible to rely entirely on haptic feedback—but for those who prefer guidance, a UI-assisted option is also available.”

(Image credit: Vertigo Games)
The trailer shows you can pick pockets as well as locks with your own physical hands, which looks like fun. I’m less enamored of the way it shows rope arrows working, with clear anchor points they can be shot into rather than just being able to twang one into any wooden surface you find. For me, immersive sims are all about inventing your own solutions rather than using ones you’re clearly supposed to. They’re games about stacking crates to climb walls, not shooting an arrow at the one square you’re allowed to shoot an arrow at.
Russ Harding, chief creative officer at developer Maze Theory, defends the decision. “We’ve integrated anchors into the environment in a way that feels natural and diegetic. You’ll need to read the space, stay alert, and think like a thief to find them. It’s a system that rewards observation and encourages vertical exploration. We believe the approach preserves the spirit of rope arrows—clever tools for those who take the time to look up, scout ahead, and plan their next move—while making traversal feel intuitive and comfortable in VR.”

The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Contact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
The other thing that’s core to my interest in immersive sims, and the Thief series especially, is how tense they are. There’s the constant stress of trying to remain unseen, knowing how hard it is to fight your way out of situations if you go loud, but there’s also the way the Thief games include at least one level that’s right out of a horror game.
“I don’t want to spoil anything,” Oriani says, “but I can say that we didn’t set out to make a horror experience—that hasn’t been a core focus for us. That said, creepy supernatural elements are part of the Thief universe, and this is no exception.”

(Image credit: Vertigo Games)
And this will be part of the Thief universe. While the 2014 reboot starred a new protagonist who was coincidentally called Garrett just like the protagonist of the original trilogy, there were hints that—rather than being a new setting—its version of the City was the same place hundreds of years in the future. Thief VR confirms this, as Harding explains.
“Thief VR is set roughly 200 years after the events of Deadly Shadows and 200 years before the events of the 2014 reboot. This gave us a unique space to develop: we’re not retelling the past or rewriting what came after, but instead creating a connective branch between two distinct timelines. Threading the needle between the original trilogy’s gothic, steampunk world and the more industrial, authoritarian tone of the reboot meant carefully considering how the City itself would evolve. You’ll see echoes of both eras in Thief VR, the decline of the Keepers, the shifting political landscape, even how glyph magic fades into myth.”

(Image credit: Vertigo Games)
We won’t be playing another Garrett this time, though Stephen Russel has returned to voice his version of the master thief as a ghostly voice heard by Magpie, Thief VR’s brand new hero.
“You begin Thief VR as an ordinary street thief,” Harding says, “raw and unproven. But as the story unfolds, your actions shape your path toward becoming a master. That growth is part of the fantasy, and it reflects the arc fans loved in the original games, without simply repeating it. Of course, Garrett’s legacy still lingers. It’s in the tools, the City, and the history you’re stepping into. And while we won’t give too much away, let’s just say his voice and presence still significantly echoes throughout the game, and we’re honored to have Stephen Russell return to voice the character of Garrett. This approach allows us to honor the past while opening the door for new players. You don’t need to know the lore to get immersed, but if you do, you’ll find a world rich with callbacks, secrets, and connections worth stealing.”
Thief VR: Legacy of Shadow is due out this year, and will be available on Steam.

Jody Macgregor

Social Links Navigation
Weekend/AU Editor

Jody’s first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia’s first radio show about videogames, Zed Games. He’s written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody’s first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he’s written about why Silent Hill belongs on PC, why Recettear: An Item Shop’s Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.

An all-new Thief game was announced during State of Play, but it’s a VR game so who cares

Yes, that was the original voice of Garrett in the trailer for Thief VR

In a world without Dishonored, I’ve started to wish for a sequel to Thief 2014

To be a master heister in Thick as Thieves, Warren Spector’s ‘player-powered’ multiplayer Thief successor, the devs say you’ll have to ‘play with your ears’

Thief VR is a huge slap in the face and kick in the teeth for everyone who has been waiting for more than a decade to return to the City

After 16 years, The Dark Mod finally has guards as perceptive as in Thief: ‘The days of seeing knocked-out AI in the middle of a bright spotlight get ignored are over’

Latest in VR

Xbox-themed Quest 3S has been spotted ready for release and if you close your eyes and imagine what an Xbox-themed Quest 3S looks like, bingo

Yes, that was the original voice of Garrett in the trailer for Thief VR

Thief VR is a huge slap in the face and kick in the teeth for everyone who has been waiting for more than a decade to return to the City

An all-new Thief game was announced during State of Play, but it’s a VR game so who cares

Teenage Mutant Ninja Turtles: Empire City is a TMNT parkour-action game for VR

LAN Party simulates LAN parties without the LAN

Latest in Features

I played the Roblox hit that’s pulled in 10 billion visits and while I’m not sold on it, I can see how it’s cultivated a mass following

Here are my personal, objectively correct picks from Fanatical’s ongoing Red Hot summer sale

11 little Death Stranding 2 improvements that made me say ‘hell yeah’

In Crimson Desert, the true boss battle is wrangling its controls to unlock the cool combat within

Moonlighter 2 perfectly refines and streamlines the first game’s engrossing shopkeeper RPG formula, and it’s got a free demo you can try right now

I’m not built for whatever I heard in Phasmophobia’s Chronicle update, which adds terrifying new sounds you can’t afford to run from

HARDWARE BUYING GUIDES
LATEST GAME REVIEWS

Best Steam Deck accessories in Australia for 2025: Our favorite docks, powerbanks and gamepads

Best graphics card for laptops in 2025: the mobile GPUs I’d want in my next gaming laptop

Best mini PCs in 2025: The compact computers I love the most

Best 14-inch gaming laptop in 2025: The top compact gaming laptops I’ve held in these hands

Best Mini-ITX motherboards in 2025: My pick from all the mini mobo marvels I’ve tested

Acer Predator X32X QD-OLED review

Crucial P510 NVMe SSD review

Kioxia Exceria Plus G4 NVMe SSD review

SK Hynix Platinum P51 NVMe SSD review

Biwin Black Opal X570 Pro 2 TB review

PC Gamer is part of Future plc, an international media group and leading digital publisher. Visit our corporate site.

Contact Future’s experts

Terms and conditions

Privacy policy

Cookies policy

Advertise with us

Accessibility Statement

Future Publishing Limited Quay House, The Ambury,

BA1 1UA. All rights reserved. England and Wales company registration number 2008885.

Please login or signup to comment

Please wait…

Read More…